Trinity

Abstract

Developed during a 3 week workshop at HfG Schwäbisch Gmünd, Trinity shows how simple gestures and movement can be applied to create a fun, interactive application. The resulting game consists of two modes: a free mode and a race mode. While the player can drive around freely in the free mode, he/she must drive through multiple checkpoints on a course in the race mode and is timed while doing so. The player can collect powerups, such as a boost powerup. When reaching the goal, the players time is saved in the highscore list. The entire application is controlled via facetracking. A forward movement of the head hereby accelerates, while a backwards movement hits the brakes. Moving the head to the left or right steers the vehicle.

Facts